That said, it's a bit costly in order to compensate.
Infusing Essences replace the gem infusion mechanic for shields, and unlike them, the Infusing Essence can be use to create any infusion.The FP bar now continuously regenerates, allowing for more FP conservation while almost negating the need for Ashen Estus Flasks.Anti-Frustration Features: Passive Poise returns, allowing the player to tank hits without needing hyper-armor.Adapted Out: The Blessed, Simple, Hollow, Deep, Crystal and Chaos gem infusions don't appear in this mod, mostly being replaced by similar substitutes.The Ancient Wyvern is much more vulnerable to the head/legs/body, almost negating the need to plunge at the head.On the other hand, he now takes further damage from other weapons. On one hand, his resistance to the Storm Ruler is increased. Later versions buffed up their HP and damage to compensate for this. Adaptational Wimp: On the other hand, NPC White Phantoms don't receive the same benefits that the player has, resulting in them getting killed early on in the boss fights.In here, to compensate for the additional stamina requirements for rolling, passive Poise makes a return, and with the right armor and stats, the Ashen One can potentially be a Lightning Bruiser! On the other side of the spectrum, the Ashen One was a Fragile Speedster in their game due to how their was no passive Poise, but having the ability to roll a lot.
Adaptational Badass: Almost every boss in the game has the health beefed up in order to compensate for the drastically changed mechanics of the game.
Adaptation Expansion: Aside from gameplay overhauls and adding unused stuff back, the game also adds new weapons and rings to use in combat, and also added new items that can be transfused.